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 | | The following rules and regulations are developed to serve as a guideline for all PRU clubs (high school, college, and senior clubs; men and women) who are participating in a PRU league competition. Clubs participating in a MARFU league (senior men D1 and D2, senior women D1 and D2, and college men D1) would defer to regulations set forth by MARFU. Clubs participating in the USA Rugby Super League would defer to regulations set forth by USA Rugby. Old Boys/Old Girls teams are generally outside the jurisdiction of the PRU (except perhaps in extreme instances).
At this time, the PRU does not have a formal high school girls league. Efforts are being made to create one at the earliest opportunity.
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 | | The divisional director, with the agreement with the PRU Executive Committee, reserves the right to add new teams and to adjust the divisions as it becomes necessary.
At present, we have the following divisions:
Senior Men D3
College Men D2
College Women D1
College Women D2
High School Boys D1
High School Boys D2
High School Girls
Youth clubs are not generally covered by these rules.
MARFU governs the following divisions:
Senior Men D1
Senior Men D2
Senior Women D1
Senior Women D2
College Men D1
USA Rugby governs the following divisions:
Rugby Super League
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 | | This is the format for Fall 2007, revised from 2006.
Red Group Chambersburg Happy Valley North Bay USUHS Washington Renegades West Potomac
Blue Group Quantico Pax River Rappahannock Warrenton Western Suburbs Winchester
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 | | This is the format for Fall 2007, revised from 2006.
East Group Salisbury University George Mason University St. Mary's College US Naval Academy "C"
West Group Loyola College Frostburg University Mount St. Mary's University Carroll Community College
Baltimore Group Towson University UMBC Johns Hopkins University University of Maryland "C"
DC Group Catholic University Georgetown University George Washington University American University | |
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 | | This is the format for Fall 2007, revised from 2006.
Red Group Georgetown University Salisbury University Univ of Maryland – Baltimore County (UMBC) Mount St. Mary’s University
Blue Group St. Mary’s College Catholic University George Washington University Towson University | |
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 | | South Group Gonzaga HS NOVA U19 St. Johns College HS Landon School Hyde School West End U19 Georgetown Prep Maryland Exiles U19
North Group John Carroll HS North Bay U19 Calvert Hall HS Mount St. Joe’s HS Loyola-Blakefield HS West Carroll U19
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 | | South Group Western Loudoun U19 Langley-McLean U19 Bishop O’Connell HS TC Williams HS French International School Washington Warriors U19 DeMatha HS Massanutten Military Academy Eleanor Roosevelt HS Derwood (Magruder HS)
North Group Fredrick U19 Archbishop Spalding HS Severn River U19 Rocky Gorge U19 Andover Apaches U19 Towson Osprey U19 Laurel HS Berlin
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 | | At this time, the PRU does not have a formal high school girls league. Efforts are being made to create one at the earliest opportunity. | |
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 | | Divisional games will be played in the season(s) agreed upon by the division and approved by the PRU. The PRU divisional director, with input from the clubs in that division, will devise and distribute the schedule, including playoffs dates and procedures, to the clubs, the PRU, and the PSRFR.
At present, all league schedules are in the fall season (roughly Sept 1 through Nov 15) except high schools which play in the spring season (roughly Feb 15 through May 15).
The high school teams are generally not active during the fall season, and the other clubs are involved in friendlies and perhaps playoff matches in the spring season. Summer is generally for sevens competition and is governed by a separate set of rules and regulations. There is generally no activity during the winter months except for a few sevens tournaments.
The USA Rugby Super League is outside the PRU’s jurisdiction except in declaring teams to be in good standing with the PRU.
MARFU leagues are outside the PRU’s jurisdiction except in declaring teams to be in good standing and in handling disciplinary matters that arise from MARFU matches in which PRU teams are involved.
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 | | "A" side matches are mandatory for all league play. The “A” side match is the match that will count in the league standings. For all college and senior division games, the “A” side match is 80 minutes, played as two 40 minute halves. For all high school division games, the “A” side match is 70 minutes, played as two 35 minute halves.
Any decision to play a shortened match will receive the scrutiny of the PRU with an eye to the effect of that decision on the entire divisional competition. The referee may shorten the game if becomes unsafe to continue, with a subsequent report to the PRU describing the circumstances and the reasoning that led to the game being shortened.
If the match is tied at the end of regulation time, the match shall remain tied for the standings, unless the divisional director has otherwise laid down an overtime rule at the start of the season. Teams may optionally decide to play overtime, with the regulation-time score being the official score, using one of the overtime procedures outlined below or one of their own choosing.
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 | | For PRU Senior Men D3, College Men D2, College Women D2, and High School Boys league play, "B" side matches are NOT mandatory but are highly recommended. Clubs that are senior men D1 and D2, senior women D1 and D2, and college men D1 play in the MARFU divisional leagues. There is a requirement to play the B side match (minimum 60 minute games) in MARFU league matches. Overtime is at the discretion of the two opponents.
However, once having agreed to play a B side match, clubs are bound to honor that agreement. Clubs face disciplinary action for failing to honor the agreement, and while latitude may be given initially, repeated failures will come under review by the PRU.
Be advised that when a referee is assigned to a B side match, the PSRFR and the referee have an expectation that the match will be played and be the minimum duration. Shortened B side matches and especially cancelled B side matches can easily result in B side referees not being assigned to the offending club again, at least until the PSRFR can be assured the referee will have a full game.
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 | | Regardless of the score of the game, the game should be played to full time. When the point differential becomes large, both teams (captains, consultation with the referee) may mutually agree to shorten the game after 60 minutes of play; either captain may refuse to shorten the game. The referee may shorten the game if becomes unsafe to continue (with a subsequent report to the PRU describing the circumstances and the reasoning that led to the game being shortened).
In any case, the maximum point differential that will be counted in the standings is 60 points (30 points in HS games). If the point differential is more than 60 (30) points, the losing team shall keep all of its points and the winning team shall have its points reduced so that the point differential is 60 (30) points. (For example, an 80-10 game will count as 10 points for the losing team and 70 points for the winning team, or for HS games, a 50-10 game will count as 10 points for the losing teams and 40 points for the winning team.)
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 | | (This paragraph was revised as a result of the August 29, 2007 PRU BoG meeting. This paragraph applies to Senior Men D3, College Men and Women D2, HS Boys and Girls.)
Forfeits will be recorded as 20-0 win by the non offending team, and recorded as 4 tries scored and 1 bonus point, per the Super 14 scoring system. Disciplinary and/or administrative penalties may apply to the forfeiting team. There may be compensation due the non-forfeiting team from the forfeiting team. Teams claiming such compensation should file a report with the PRU.
Team with at least 12 players – May borrow players from the other team; no forfeit with agreement of the team lending the players (that is, play the game and let the score stand); team is considered to have made a good faith effort to show up to play the game, so no effect on playoff qualification other than the loss. Note that the other team is under no obligation to lend players and let the final score stand; they may demand the forfeit score, but the shorthanded team will not be penalized in the standings.
Team with less than 12 players – Automatic forfeit; team is encouraged to borrow players and play the game, but the forfeit score will stand; team will be dropped to the last seed in the playoffs if they otherwise qualify.
Team not showing up to play the game – Automatic forfeit; team will be barred from the playoffs.
The PRU encourages teams to lend players so that the game can be played even if a forfeit is to be awarded. The team who is not shorthanded may agree to lend players to the shorthanded team and let the final score stand as the official score, but this should be agreed upon beforehand with the referee as a witness.
Clubs are encouraged to give as much notice of a forfeit to their opponents as possible. The PRU Disciplinary Committee has jurisdiction when any club suffers a forfeit. The PRU asks teams to give at least 24 hours advance notice of a forfeit. In any case, the PRU Disciplinary Committee will consider all circumstances of a forfeit if a complaint is brought forth. | |
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 | | EACH TEAM (ie, both teams in a match) must report the score and score breakdown of the match to the PRU. The easiest way is via the MARFU Match Report on the MARFU website. The match report is due no later than 6 pm of the second day following the match (e.g., 6 pm Monday if the game was played on Saturday). The electronic match report will find its way to the proper officials within the PRU. If there is some problem using the form, then an email or phone call to the divisional director will suffice, with the same deadline. The email or phone call should include the score and the score breakdown, not just who won and lost. The PRU maintains a list of officials.
Whether or not your team is keeping track of the score during the game (you should be), please check with the match referee to obtain his/her score and score breakdown. The score breakdown includes the following for each team – final score and a count of tries, conversions, penalty kicks, and drop kicks; the final score and score breakdown must correspond. It is possible the referee will have the wrong score or score breakdown, in which case you’ll want to correct the error. Regardless, in cases where the teams cannot agree on the final score, the referee’s account of the score will be the final score.
We require each team to report the score and score breakdown so that score discrepancies can be more easily resolved. More importantly, elements of the score breakdown are used in the tie breaking procedures should teams be tied in the standings. Each team bears the responsibility to report the score. Home team, visiting team, winning team, losing team, tied teams – it doesn’t matter. Each team must report the score and the score breakdown to the PRU. The MARFU match reporting system is quick and easy to use. Each team has many people with access to the internet who can report the score.
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 | | The standings table for each division will show each of the teams in that division ordered from first to last place, and for each team, their won-lost-tied record, table points (described below), points for, points against, point differential, tries for, and tries against, and possibly bonus points and reward/penalty points. The PRU will maintain the standings table and a record of all divisional games played and the scores and publish it online.
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 | | Each team accumulates table points for each game they play. Table points are used in conjunction with other procedures to determine each team’s place in the standings table, from first to last. Each divisional director will specify the exact method by which he/she is tallying table points for his/her division. (This method may differ across divisions.) If there is another system in place besides what is shown below, then this document should be updated. In general, either System A or System B will be used, possibly in conjunction with Super 14 Bonus Points System (System C); other systems will be documented as they are developed. This section will be updated by August 1 preceding the fall season or February 1 preceding the spring league season with the table points system that each divisional director will apply.
Senior Men D3 – Table Points System C for Fall 2007 College Men D2 - Table Points System C for Fall 2007 College Women D2 - Table Points System A for Fall 2006; TBD for Fall 2007 High School Boys D1 - Spring 2007, Table Points System C (for the present time, a forfeit will not incur any additional penalty beyond the loss) High School Boys D2 - Spring 2007, Table Points System C (for the present time, a forfeit will not incur any additional penalty beyond the loss)
Table points system A Win 2 points Tie 1 point Loss 0 points (see below regarding forfeits)
Table points system B Win 4 points Tie 2 points Loss 0 points (see below regarding forfeits)
Table Points System C (Super 14 Bonus Points System; same as Table Points System B plus the following) 4+ tries scored in the game 1 point (both teams may qualify for this bonus point) Loss by 7 points or less 1 point (does not apply in tied games)
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 | | At the conclusion of divisional play, the teams will be ranked top to bottom according to procedures later in this document. The top team(s) will represent the PRU in any further competitions to determine a PRU or MARFU champion. The number of teams advancing to the next level of playoffs varies depending on the competition. The format of the competition varies depending on the competition. Both number of teams and format of the competition are described later in this document.
In the case of MARFU playoffs, where teams advance directly from PRU divisional play to MARFU playoffs, MARFU determines how many teams from each LAU advances. In the case of USA playoffs, where teams advance directly from PRU divisional play to a USA playoff, USA Rugby determines how many teams from each LAU advance.
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 | | Matches must be played on the dates set by the PRU (normally Saturdays, except for HS matches which might be any day of the week). If there are extenuating circumstances that preclude either team from playing on that set date, then a mutually agreeable alternate date and time before the start of the divisional championship tournament must be decided by the two teams. In particular, when the home team’s field is unavailable, all teams are asked to give great weight to playing the game at the away team’s field. Should the clubs be unable to reach agreement on a date within one week of the original date, the divisional director shall decide the makeup date.
With permission of the divisional director, the match may be rescheduled for a date after the playoffs as long as the game does not have playoff implications.
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 | | Matches must be played at a reasonable time, considering factors such as travel time and distance and traffic. For college and senior matches, presuming the game is on a weekend, kickoff times as early as 11 am shall be considered reasonable. Unless otherwise agreed, lower side matches shall follow the A side match. A kickoff schedule that has teams finishing the games (including all lower side games) as late as 5 pm shall be considered reasonable. Care should be taken to schedule games so that they finish by sunset.
HS game kickoff times are considerably more variable. In general, home teams should work with visiting teams to ensure adequate travel time and allow for traffic delays since many games are played weekday late afternoon when there is rush-hour traffic.
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 | | In general, teams not prepared to take the pitch within one hour after the scheduled kickoff time shall forfeit the match. Home teams are asked to be lenient when the visiting teams calls to explain delays. However, any team found to be deliberately late without proper reasons shall be subject to examination by the PRU Disciplinary Committee..
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 | | Referees will normally be assigned by the PSRFR (referees). If no referee has been assigned by the Referees Society, or if the assigned referee is not present at game time, then the home team must supply a qualified referee. If the home team cannot supply a qualified referee, the visiting team may provide a qualified referee. Anyone with a D rating or better from any referees group shall be automatically approved. Union referees and referees who have attended the Union referee clinic are automatically approved.
If someone other than the assigned referee does the game, the name of the referee shall be forwarded to the PRU and the PSRFR for later confirmation of his qualification.
When the assigned referee does not show, and there is no qualified replacement referee available, and the teams cannot agree on a replacement referee, then the match will be rescheduled and played before the start of playoffs (see above).
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 | | If the assigned referee is not available at game time, or there is no assigned referee, and one of the home or away club produces an individual whom they say or he/she says is a qualified referee, and this individual subsequently proves not to be qualified, then the PRU shall examine the circumstances and possibly award a forfeit to the non-offending team.
All clubs are strongly advised and encouraged to have one or more persons on their club or available to their club (coach, assistant coach, player, parent, friend, etc) who is a qualified referee. The PSRFR will assist anyone who wishes to become qualified, even if only for the purpose of refereeing his own club when necessary.
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 | | Home clubs are required to contact their Away opponents prior to their scheduled league matches in the event that there is a problem with the weekend's scheduled site.
If the original home field was cancelled (for any reason), the home team shall make any/all effort to secure a suitable field no further than 30 miles in additional travel distance from the original venue for the away team.
If the home team cannot secure a field as stated above, the teams will negotiate for a make-up date during the season within the vicinity of the original home team.
If a decision cannot be reached by the two teams, the match will be rescheduled above.
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 | | The PRU greatly prefers that clubs follow these guidelines regarding proper uniforms. These guidelines apply for league games and playoff games.
Teams should register their colors and style with the PRU so that obvious jersey conflicts can be avoided.
All players should play in matching jerseys that are numbered, with matching shorts and socks. Jerseys and shorts must be free from holes and tears. The referee may order a player to change jersey and/or shorts if they are torn too much. Jerseys may be short-sleeved but must not be sleeveless.
Other IRB laws and regulations on kit apply. See www.irb.com
In the event of a lack of contrast in jersey colors, the home team is responsible for providing alternate kit to the satisfaction of the referee. Teams are advised to check with each other before game day as to the other’s uniform colors and style to avoid conflicts.
Failure to comply with these requirements will lead to a review by the PRU as to the extent of the problem. In the worst case, failure to comply may be grounds for protest and could result in forfeit by the offending team.
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 | | At the conclusion of the league season, the PRU may conduct one or more divisional championships to determine which teams advance to the MARFU championships. The number of teams participating in the divisional championship, the tournament format, and tournament rules will be formulated before the league season begins and will be documented in this procedure. Alternately, the top finishing teams may advance directly to the MARFU championships without an intervening PRU championship. This procedure will be updated when necessary.
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 | | At the conclusion of the league season, the standings table will show the teams ranked from first to last. Teams are ranked on the basis of their table points (described above). In case of ties on table points, the following tie breaking procedures will be used to resolve the ties. In the following tie breaker procedures, league games do not include games against teams ineligible for the playoffs.
a. If two teams are tied on table points, then the head-to-head result between the two tied teams will determine the order; the team that won the head-to-head match shall be ranked ahead of the team that lost.
b. If three teams are tied on table points, then the results of the matches between the three teams shall be used to determine a ranking.
c. If the teams are still tied, then the teams shall be ranked on the basis of point differential in all league games.
d. If the teams are still tied, then the teams shall be ranked on the basis of points scored in all league games.
e. If the teams are still tied, then the teams shall be ranked on the basis of tries scored in all league games.
f. If the teams are still tied, then the teams shall be ranked on the basis of one or more coin flips. The PRU has developed a procedure for performing the coin flip(s).
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 | | The PRU will conduct a league playoff at the conclusion of the following league seasons:
Senior Men D3 league
College Men D2 league
College Women D2 league
High School Boys D1 league
High School Boys D2 league (these teams do not advance to MARFU playoffs; the tournament will include D1 teams that do not qualify for the D1 playoffs)
High School Girls (when the PRU eventually establishes this league)
The top finishing teams in these playoffs will advance to the MARFU playoffs. MARFU decides each year how many teams from each LAU will advance. The PRU will publish this information at the start of each league season.
The following divisions are under the auspices of MARFU:
Senior Men D1 league
Senior Men D2 league
Senior Women D1 league
Senior Women D2 league
College Men D1 league
The following divisions are under the auspices of USA Rugby:
USA Rugby Super League
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 | | (This section will be revised at the August 29, 2007 PRU BoG meeting.)
The Senior Men’s D3 championship will be held immediately following the conclusion of the league season. The exact date and format will be determined by the divisional director. This document will be updated with the schedule.
The top four (4) teams will be invited to the championship. Five teams will come from the Tier 1 group and three teams will come from the Tier 2 group.
The quarterfinal matches will be played two weeks prior to the championship match. The quarterfinal pairings will be as follows with the home team listed first:
Game 1 - Tier 1 #1 vs Tier 2 #3
Game 2 - Tier 2 #2 vs Tier 2 #2
Game 3 - Tier 1 #3 vs Tier 2 #1
Game 4 - Tier 1 #4 vs Tier 1 #5
The semifinal matches will be played one week prior to the championship match. The semifinal pairings will be as follows with the higher seeded team of the eventual pair having the home field:
Game 5 - Winner Game 1 vs Winner Game 4
Game 6 - Winner Game 2 vs Winner Game 3
The finals and third place matches will be played on the first weekend of November. The finals and third place pairings will be as follows:
Championship Match – Winner Game 5 vs Winner Game 6
Third Place Match – Loser Game 5 vs Loser Game 6
The finals and third place matches will be played at a venue arranged by the PRU (which may include the home field of the higher seeded team).
In case of weather or other circumstances that prevent the games from being played as scheduled, the PRU will review the situation and decide the best course of action.
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 | | (This paragraph will be revised at the August 29, 2007 PRU BoG meeting.)
The College Men’s D2 championship will be held immediately following the conclusion of the league season. The exact date and format will be determined by the divisional director. This document will be updated with the schedule.
The top eight (8) teams will be invited to the championship. Four teams will come from the East group and four teams will come from the West group.
The quarterfinal matches will be played two weeks prior to the championship match. The quarterfinal pairings will be as follows with the home team listed first:
Game 1 - East #1 vs West #4
Game 2 - East #2 vs West #3
Game 3 - West #1 vs East #4
Game 4 - West #2 vs East #3
The semifinal matches will be played one week prior to the championship match. The semifinal pairings will be as follows with the higher seeded team of the eventual pair having the home field:
Game 5 - Winner Game 1 vs Winner Game 4
Game 6 - Winner Game 2 vs Winner Game 3
The finals and third place matches will be played on the first weekend of November. The finals and third place pairings will be as follows:
Championship Match – Winner Game 5 vs Winner Game 6
Third Place Match – Loser Game 5 vs Loser Game 6
The finals and third place matches will be played at a venue arranged by the PRU (which may include the home field of the higher seeded team).
In case of weather or other circumstances that prevent the games from being played as scheduled, the PRU will review the situation and decide the best course of action.
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 | | The College Women D2 championship will be held immediately following the conclusion of the league season. The exact date and format will be determined by the divisional director. This document will be updated with the schedule.
The top two teams from the Red Group and the top two teams from the Blue Group will be invited to the Cup Championship.
The bottom two teams from the Red Group and the bottom two teams from the Blue Group will be invited to the Plate Championship.
The semifinal matches will be played one week prior to the championship match. The semifinal pairings will be as follows with the home team listed first:
Cup Championship
Game 1 - Red #1 vs Blue #2
Game 2 - Blue #1 vs Red #2
Plate Championship
Game 3 - Red #3 vs Blue #4
Game 4 - Blue #3 vs Red #4
The finals/third place matches will be played on the first weekend in November for both the Cup and Plate Championships. The finals/third place will be played on Saturday.
Game 5 - Winner Game 1 vs Winner Game 2
Game 6 - Loser Game 1 vs Loser Game 2
Game 7 - Winner Game 3 vs Winner Game 4
Game 8 - Loser Game 3 vs Loser Game 4
The finals and third place matches will be played at a venue arranged by the PRU (which may include the home field of the higher seeded team).
In case of weather or other circumstances that prevent the games from being played as scheduled, the PRU will review the situation and decide the best course of action.
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 | | The High School Boys D1 championship will be held immediately following the conclusion of the league season. The exact date and format will be determined by the divisional director. This document will be updated with the schedule.
The top eight (8) teams will be invited to the championship. Four teams will come from the South group and four teams will come from the North group.
The quarterfinal matches will be played on the Sunday prior to the championship match. The quarterfinal pairings will be as follows with the home team listed first:
Game 1 - North #1 vs South #4
Game 2 - North #2 vs South #3
Game 3 - South #1 vs North #4
Game 4 - South #2 vs North #3
The semifinal matches will be played on the Wednesday prior to the championship match. The semifinal pairings will be as follows with the higher seeded team of the eventual pair having the home field:
Game 5 - Winner Game 1 vs Winner Game 4
Game 6 - Winner Game 2 vs Winner Game 3
The finals and third place matches will be played on the last Saturday in April. The finals and third place pairings will be as follows:
Championship Match – Winner Game 5 vs Winner Game 6
Third Place Match – Loser Game 5 vs Loser Game 6
The finals and third place matches will be played at a venue arranged by the PRU (which may include the home field of the higher seeded team).
In case of weather or other circumstances that prevent the games from being played as scheduled, the PRU will review the situation and decide the best course of action.
There will be an additional PRU D1 tournament for all D1 teams not advancing to the national championship. This tournament shall be on the 3rd weekend of May. The divisional director shall determine the exact format and tournament rules prior to the tournament.
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 | | The High School Boys D2 championship will be held following the conclusion of the league season, approximately mid-May. The exact date and format will be determined by the divisional director. This document will be updated with the schedule.
The tournament will also include a D3 division, primarily for the younger players (eg, U17). The divisional director will decide the exact format and tournament rules prior to the tournament.
In case of weather or other circumstances that prevent the games from being played as scheduled, the PRU will review the situation and decide the best course of action.
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 | | All clubs must be current with all financial obligations, and must be in good standing with both the PRU and the Referees Society to take part in any competition.
Full Members of the PRU are fully eligible for PRU league competition and championships, MARFU championships, and USA Rugby championships.
Associate Members of the PRU are eligible to play in the league competition but are not eligible for the MARFU playoffs (see below for more information).
With permission of the divisional director, Recognized Members of the PRU may play in the league competition, but their games will not count in the standings (i.e., all games are required but count only as friendlies). Exception – All D1 HS teams are eligible for the PRU HS D1 championship, and all D2 HS teams are eligible for the PRU HS D2/D3 tournament, unless the divisional director has determined otherwise.
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 | | All clubs and their players in divisional play must be fully enrolled in USA Rugby's Club & Individual Participant Program (CIPP) as per the PRU CIPP Policy.
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 | | For Spring competition, the CIPP deadline for teams and all players is March 1st, except for high school clubs and players, which is March 15th. For Fall competition, the CIPP deadline for new players is September 15th. New players can be registered immediately with online registration.
Any club without the required minimum number players fully CIPP registered by March 1st will not be assigned referees until such time as the club and its players are properly registered. The criteria for the assignment of referees are evidence of both the club and at least 15 of its players being properly registered with USA Rugby. This does not obviate the requirement that all players on each club must be properly registered.
Clubs and players who are not fully CIPP registered should not play rugby since their CIPP-provided liability insurance will not be in effect. Clubs and players that are not fully CIPP registered who play anyhow, including their opponents, do so at their own peril.
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 | | Enrollment of the club and its players in the previous year's CIPP Program does not fulfill the requirements for the current year.
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 | | Failure to fully and properly CIPP register the club and its players by the spring deadline may endanger the team’s standing with the PRU and lead to that club’s suspension from the playoff competition (PRU, MARFU, or USA) if they otherwise qualified. The divisional director and the executive committee will review the situation and make a determination.
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 | | All players must have medical insurance in order to participate in any rugby activity. Players should supply copies of their medical cards to their club as proof of coverage.
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 | | All clubs must also be in compliance with any other PRU, MARFU and USA eligibility requirements. There are additional requirements laid down by USARFU which pertain to national championship qualification.
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 | | All clubs are expected to register all their players in the USA Rugby CIPP program. All clubs are expected to abide by the Laws of the Game with respect to starting and reserve rosters. These rules apply to league and playoff matches. These rules are written with the intent that the teams will be self-monitoring. In addition to PRU rules, the PRU adheres to USA Rugby eligibility rules, found at these web links:
http://www.usarugby.org/membership/eligibility/clubRules.html
http://www.usarugby.org/membership/eligibility/eliggenreg.pdf
http://www.usarugby.org/membership/eligibility/appeals.html
The PRU will generally not strictly monitor compliance except in obvious cases of non-compliance. The PRU reserves the right to monitor compliance without notification. The following rules to be used by the clubs to self-monitor each other's eligibility.
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 | | Each club must have 15 players on its USA Rugby CIPP roster by the Friday preceding any match. Failure to have at least 15 players on the roster will be taken as prima facie evidence of an inability to field a full, legitimate team on game day. Teams may apply for a waiver from the PRU Divisional Director, or failing their approval, from the PRU Executive Committee. However, if a team can show that, while having less than 15 players on their CIPP roster, they are fielding a legitimate team on game day, and no penalties will be levied.
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 | | The PRU is cognizant that new players come to a team throughout the season. New players may not play until USA Rugby has processed their CIPP application and their name appears on the USA Rugby CIPP roster for their club. CIPP registration prior to spring season playoff matches also comes under timing requirements mandated by USA Rugby. New players can be registered in one day with online registration.
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 | | 37. It is the responsibility of the club to ascertain that new players are eligible to play; that is, the new player is not CIPPed with another club, the new player has not played in the current competitive cycle with another club (and may not be CIPPed yet) in matches leading to a national championship, and the new player is not serving a suspension from play that was handed down by another rugby administrative body (domestic or international). If the player has a current CIPP number, the club should check with the player's (former) club as to his eligibility; there may be a reason why the player has not been released by his club. Questions about eligibility should be resolved with PRU administrators before allowing the new player to take the field. Clubs that play ineligible players are subject to various penalties, including forfeiture of games in which the ineligible player took part.
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 | | 38. Prior to the kickoff, each team may demand a game-day roster of participating players, including substitutes, from their opponent. This roster shall include the names and positions of starting and reserve players CIPP numbers should be easy to also include but are not required. This list may be checked against the USA Rugby CIPP roster on the spot or at a later time. The challenged team should be prepared to produce a game-day roster, and kickoff may not be delayed more than 30 minutes past the scheduled time. [Teams should perform the roster check/challenge as early as possible so as not to interfere with their pre-game preparations. Likewise, a team cannot show up right before kickoff and be excused from a roster check/challenge on the grounds that they need time to prepare for the game, nor can the challenging team take an inordinately long time to complete this process.]
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 | | 39. Prior to the kickoff, each team may challenge their opponent's game-day roster, including substitutes, by asking to check any or all players' identification. Such identification must include a clear and recent photograph (less than 10 years old but taken when the player was at least 18 years of age; players younger than 20 may produce photo identification that is no more than 2 years old; players under 18 should note the USA Rugby eligibility regulation at the link above). Such identification may be a driver's license, passport, visa, military identification, or any other such original picture identification. Photocopied identification that does not clearly identify the player to the satisfaction of the challenging team may be rejected as insufficient. The challenged players should be prepared to produce such identification, and kickoff may not be delayed more than 30 minutes past the scheduled time. Any player that cannot produce satisfactory identification when challenged and who subsequently plays in the game does so at the risk of being declared ineligible if a protest is filed by the opponent.
Teams should perform the roster check/challenge as early as possible so as not to interfere with their pre-game preparations. Likewise, a team cannot show up right before kickoff and be excused from a roster check/challenge on the grounds that they need time to prepare for the game, nor can the challenging team take an inordinately long time to complete this process.
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 | | 40. A team may ask the name of a replacement player at the time of replacement during the match, and check this name against the game day roster. The referee should check with the opposing team before allowing this player to enter the match, but it is ultimately the responsibility of the teams to verify the identity of the substitution player entering the game and keep track of substitutions. The referee, having checked with the opposing team, should then keep track of substituted players by name and position in case there is a question later. If there are questions about the player's eligibility to participate in the game, the team should inform the opposing captain or team manager and the referee that a protest may be made at a later time. The protesting team should be prepared to present proof of this transgression to the PRU Divisional Director Competitions Committee and/or the PRU Disciplinary Committee and/or the PRU Executive Committee.
The purpose here is to avoid having a neutral match official at each game who can verify player identities and whether that player has already played in the match. Each club can accomplish this on its own.
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 | | 41. The referee will not adjudicate any disputes before, during, or after the match, but may be called by the PRU as a witness to the events surrounding the protest. Other witnesses, whether or not part of either teams' roster of players, may be called as they are identified.
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 | | 42. If a team fails to ask for a player roster or challenge a player's eligibility before the match, or during the match in the case of a replacement player, they shall be prohibited from protesting the game on grounds of ineligibility.
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 | | 43. If a team intends to challenge the eligibility of an opposing player, they must obtain the game-day roster, including starters and substitutes, of both teams, and submit this to the PRU within three days after the match for review. Whether or not a challenge is forthcoming, an official of each team is obligated to sign the game-day roster as well as printing their name and giving a telephone number and an e-mail address (if not their own e-mail address, then that of another responsible club official); such official could be a club executive officer, or club captain, or club coach, or other club member claiming to represent the club. Teams should retain the game day roster until such time as they deem it unnecessary to retain. No eligibility challenges shall be permitted where game day rosters, having been collected, are subsequently destroyed.
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 | | 44. If a team fields an ineligible player on game day, as determined by their own admission or by the finding of some PRU administrative body, then the match will be treated as a forfeit (penalties for forfeits are further provided for by PRU competition rules).
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 | | Match protests, including league and playoff matches, should be filed with the PRU divisional director as soon as possible after the match, preferably by 6 pm of the second day following the match (e.g., 6 pm Monday if the game was played on Saturday). To the extent possible, protests should be announced before game to the opposing team, the referee, and/or the PRU. If a situation arises during the match that would warrant a protest (e.g., identification of an ineligible player), then the team captain must advise the referee at that time and not after the match. The referee should give the offending team a reasonable amount of time to correct the circumstances of the protest.
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 | | 50. Protests may be made for one or more of the following reasons (list is not meant to be all-inclusive):
a. Ineligible player(s)
b. Improper or unsafe field
c. Unqualified referee (appointed by other than a recognized referee society)
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 | | 51. The PRU will adjudicate protests as quickly as possible, generally within 72 hours. The cooperation of all parties is expected without delay.
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 | | 52. If a game is tied after regulation full time and requires overtime, as in a playoff game where teams must be distinctly ranked, one of the following procedures shall be used, as determined by the appropriate divisional director. Factors such as number of games played by each team in the tournament and time available on game day, among others, may figure into the decision about which overtime procedure to use.
a. Overtime Procedure 1 – The teams shall proceed to a penalty kicking contest to determine a winner (see below). HS teams shall use the MARFU kicking contest rules.
b. Overtime Procedure 2 – The teams shall play one or more 10-minute overtime periods. The first team to score shall be the winner of the match (sudden death/victory). If neither team scores by the end of the last overtime period, the teams shall proceed to a penalty kicking contest to determine a winner (see below).
c. Overtime Procedure 3 – The teams shall play one or more 10-minute overtime periods.
Each period shall be played to the fullest (no sudden death/victory). The team scoring the most points over all overtime periods shall be the winner. If the score is still tied after the last overtime period, then the teams shall proceed to a penalty kicking contest to determine a winner (see below).
d. Overtime Procedure 4 – Same as OT Procedure 3, except that additional 10 minute overtime periods shall be played after the first two. Any additional overtime periods shall be sudden death/victory wherein the team that scores first shall be the winner of the match.
e. For all overtime procedures, the visiting team (or lower seeded team if played at a neutral venue) shall call the coin toss after regulation and before the start of overtime.
f. For all overtime procedures, there shall be a 5 minute water break after regulation. There shall be a two minute water break after each overtime period, except that there shall be a 5 minute water break after every 4 overtime periods (should that many be played).
g. For multiple overtime periods, teams shall switch ends after each overtime period.
h. There shall be a kickoff at the start of each overtime period, with teams alternating the kickoff.
i. No additional substitutes are permitted in overtime. The limits prescribed in the Laws remain in effect during overtime.
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 | | j. The kicking contest procedure is detailed below as it applies for senior and college games. The kicking contest procedure for high school games is the next item in this list. If at the end of regulation or the last OT period the game is still tied, whichever applies, then the teams will begin a kick-at-goal kickoff to determine a winner.
1) The teams will alternate kicks at goal, with the team that won the coin toss at the start of OT kicking first, and the team that lost the coin toss choosing which goal to kick at. Only one goal will be used. If necessary to accommodate the tournament schedule, an alternate field may be used.
2) The referee will mark the spot, center posts on the 22 meter line, which he/she may move up to 3 meters left or right, but not closer to or farther from the goal posts, depending on field conditions, but there will be one spot for all kicks. Teams may use a kicking tee as provided for in the laws.
3) Each team will take 5 kicks at goal from the spot. The team successfully kicking more goals out of 5 attempts than the other team will be the winner. Fewer than 5 attempts may be all that are required to determine a winner (e.g., one team misses their first three kicks while the other team makes all three of their kicks).
4) If the two teams convert the same number of kicks at goal in the first 5 attempts, then the teams will continue kicking at goal by alternating kicks in the same order as they started, each pair of kicks (one from each team) being a round. The first team to convert their kick at goal while the other team misses their kick in the round will be the winner. If both make the kick or both miss the kick in the round, then another round will ensue.
5) Each team may designate any player(s) that was on the field when the OT period ended as the kicker(s). Each team may have one or multiple kickers who may kick in any order and for any number of kicks.
6) Each kicker has 45 seconds from the time the referee hands them the ball to take the kick. Failure to take the kick within 45 seconds of being handed the ball will mean a missed kick. If the 45-second time expires before the kick, the referee shall blow his whistle to so indicate. The referee shall give a quiet verbal warning "10 seconds" to the kicker when that amount of time remains.
7) The game ball(s) in use at the end of the game shall be used. Each kicker may use the same game ball as the other kicker, or may choose another game ball.
8) Each team should designate one or two players to retrieve the kicked ball and return it to the referee. Players from the kicker's opponent should retrieve the ball and return it to the referee for their team to kick.
9) If there are referee touch judges, they and the referee shall judge each kick as good or not good as provided in the laws. The touch judges shall stand at a place at or behind the goal posts as directed by the referee.
10) If there are no referee touch judges, then each team shall provide two touch judges (four in all). Two pairs of touch judges, each pair being one TJ from each team, shall stand at a place at or behind the posts as directed by the referee. If a kick at goal cannot be judged good or bad by both TJs of a pair, then the referee shall determine if the kick was good or bad.
11) A good kick at goal shall be indicated by a raised flag (or hand, if no flag is available) by the TJs.
12) Each team may enter the field for the kickoff but must remain at least 10 meters behind the 22 meter line and must remain motionless and quiet during each kick. The referee will indicate with an outstretched hand when they must remain motionless and quiet, when he hands the ball to the kicker. Failure to do so will enable a re-kick if it was missed. The referee will be the judge.
13) Spectators may enter the field for the kickoff but must remain behind the 10 meter line (near the halfway line) and must remain quiet during each kick. The referee will indicate with an outstretched hand when they must remain quiet, when he hands the ball to the kicker. Failure to remain quiet will enable a re-kick if it was missed. The referee will be the judge.
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 | | k. The kicking contest procedure is detailed below as it applies for high school teams. If at the end of regulation time the game is tied, then the teams will begin a kick-at-goal kickoff to determine a winner (no extra time is allowed in high school matches due to the IRB restriction on the maximum playing time for each game, 70 minutes).
Note: These rules are the same as promulgated by USA Rugby and adopted by MARFU. Additional wording has been added where the MARFU/USA procedure was silent (marked with *).
1) The Under 19 variations provide for two 35-minute halves and total playing time of 70 minutes. The rules governing the IRB Under 19 World Championship provide for matches to be decided first by try differential and then by a penalty shoot-out. Accordingly, the extra time protocol for Under 19 competitions will be as follows:
2) If the match is not decided in regulation time (ends in a "tie" score), the team with the greater number of tries will be declared the winner.
3) If the match is still not decided (teams have equal number of tries), the team with the greater number of converted tries will be declared the winner.
4) If the match is still not decided (teams have equal number of converted tries), the winner will be determined by a penalty shoot-out [goal kicking contest] between the two teams to take place as follows:
5) The kicks at goal should be part of the match and be the responsibility of the referee. The touch judges and match commissioner may help the referee. Before the kicks at goals, the two captains shall toss a coin to decide which goal posts and toss again to decide who will kick first. The match commissioner may move the penalty shoot-out to another field if necessary to the competition schedule.
6) The first series will consist of five placed kicks taken on the 22 meter line in front of the posts. The referee will mark the spot, center posts on the 22 meter line, which he/she may move up to 3 meters left or right, but not closer to or farther from the goal posts, depending on field conditions, but there will be one spot for all kicks. Teams may use a kicking tee as provided for in the laws.
7) The kicks at goal will be taken, for each Team, by each of the five players, nominated by the Captains, who were on the field of play at the end of that match. In the event of an injury, a player initially nominated to kick, may be replaced however his replacement shall be a player who was on the field of play at the end of that match.
8) The five players shall take it in turns to kick at goal. Teams will alternate: Team A, Team B, Team A, Team B, etc. The team successfully kicking more goals out of 5 attempts than the other team will be the winner. Fewer than 5 attempts may be all that are required to determine a winner (e.g., one team misses their first three kicks while the other team makes all three of their kicks).
9) In the event of a tie after the first series of kicks at goal, additional kicks shall be taken, still from the 22 meter line in front of the posts, alternatively by each Team, until one Team has an advantage for the same number of kicks taken.
10) Each of these additional kicks shall be taken by a different player who did not participate in the first series of kicks.
11) Each kicker has 45 seconds from the time the referee hands them the ball to take the kick. Failure to take the kick within 45 seconds of being handed the ball will mean a missed kick. If the 45-second time expires before the kick, the referee shall blow his whistle to so indicate. The referee shall give a quiet verbal warning "10 seconds" to the kicker when that amount of time remains.
12) The game ball(s) in use at the end of the game shall be used. Each kicker may use the same game ball as the other kicker, or may choose another game ball.
13) Each team should designate one or two players to retrieve the kicked ball and return it to the referee. Players from the kicker's opponent should retrieve the ball and return it to the referee for their team to kick.
14) If there are referee touch judges, they and the referee shall judge each kick as good or not good as provided in the laws. The touch judges shall stand at a place at or behind the goal posts as directed by the referee.
15) If there are no referee touch judges, then each team shall provide two touch judges (four in all). Two pairs of touch judges, each pair being one TJ from each team, shall stand at a place at or behind the posts as directed by the referee. If a kick at goal cannot be judged good or bad by both TJs of a pair, then the referee shall determine if the kick was good or bad.
16) A good kick at goal shall be indicated by a raised flag (or hand, if no flag is available) by the TJs.
17) Each team may enter the field for the kickoff but must remain at least 10 meters behind the 22 meter line and must remain motionless and quiet during each kick. The referee will indicate with an outstretched hand when they must remain motionless and quiet, when he hands the ball to the kicker. Failure to do so will enable a re-kick if it was missed. The referee will be the judge.
18) *Spectators may enter the field for the kickoff but must remain behind the 10 meter line (near the halfway line) and must remain quiet during each kick. The referee will indicate with an outstretched hand when they must remain quiet, when he hands the ball to the kicker. Failure to remain quiet will enable a re-kick if it was missed. The referee will be the judge.
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 | | 53. If a coin flip is required to determine ranking, then the following procedure shall be used. The PRU President and the divisional director, together with at least one other member of the PRU Executive Committee, shall be present. If the divisional director cannot be present, then he/she shall appoint another member of the PRU Board of Directors to be present. Representatives of the teams affected by the coin toss shall be present in person or by telephone.
54. The PRU President shall determine the time and location of the coin toss in consultation with those expected to be present and the affected teams.
55. Any two-sided, fair coin shall be used. One side shall be designated heads; the other side shall be designated tails.
56. The divisional director, or in his absence, the PRU President, shall flip the coin in the air and let it fall to the floor and come to a rest. All those present shall witness it being a head or a tail.
57. To eliminate teams and choose a winner, the representative of each team shall choose heads or tails by secret ballot (to minimize the chance that all teams will choose the same side of the coin). For those present by telephone, his/her choice shall be disclosed privately to the officers and directors present but not to the other teams. The PRU President shall keep track of each team’s choice. The coin shall be tossed, and those teams choosing wrongly shall be eliminated. If all teams are eliminated in a round (that is, all chose the same side of the coin), then the round shall be repeated with the same teams as the previous round. This procedure shall be repeated until only one team remains.
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